Happycapy × Fable 5.1

Anthropic/Claude Fable 5.1

Anthropic's Most Capable Model

Anthropic's top model for demanding reasoning and long-horizon agentic work — a 1M-token context and adaptive thinking that holds focus across the hardest, multi-step builds. Put it to work in your browser, no setup required.

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Trending Fable 5.1 use cases

The hottest practices from the X community right after launch: one-prompt games, 3D worlds, simulations, shaders and full apps people are building with Claude Fable 5.1.

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Alexey Fateev
@superalesha
31.0K350

Turned one short prompt into a fast, punchy Three.js shooter with real shooting feel, recoil and shader-driven graphics.

Apply to see the full prompt and try it

Make me the most insane and blast of a shooter you can possibly build on ThreeJS + Web shaders. The most important things are shooting, dynamics, recoil, and graphics.

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Luckey Faraday
@luckeyfaraday
9.2K142

Passed the Minecraft test with the best output the author had seen, including working TNT physics, from a single-file HTML prompt.

Apply to see the full prompt and try it

Create a Minecraft clone in a single HTML file.

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thehype
@thehypedotnews
5.0K16

From one prompt in 43 minutes, wrote a 1,660-line self-contained Frutiger Aero world in Three.js with a 600-frame camera fly-through.

Apply to see the full prompt and try it

Build a detailed Frutiger Aero world in a single self-contained HTML file using Three.js and nothing else, with a camera travelling through it for 600 frames. No external images.

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Shivay Lamba
@HowDevelop
3.9K11

Ran the same GTA-style open-world prompt through three models. Fable 5.1 nailed it in one go with no fixes: streets, traffic, pedestrians, a day-night cycle and drivable cars.

Apply to see the full prompt and try it

Build a GTA-style open world in one HTML file with zero assets and everything procedural: streets, traffic, pedestrians, a day-night cycle, and the ability to enter a car and drive.

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Luckey Faraday
@luckeyfaraday
2.1K14

One-shot an FPS game in a single HTML file, with bullet holes that persist exactly where each shot lands.

Apply to see the full prompt and try it

Make an FPS game in a single HTML file.

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Md Ismail Sojal
@0x0SojalSec
1.8K17

One-shot a Mario Kart style racing game, the most complete racing prototype the author had seen from a single prompt.

Apply to see the full prompt and try it

Build a Mario Kart style racing game.

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Ridark
@ridark_eth
1.5K29

Built a working life simulation from one message: five characters living in a house with full autonomy.

Apply to see the full prompt and try it

Build a working life simulation like The Sims: five characters living in a house with full autonomy.

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KC
@karanC_12
7068

One prompt, one shot, a fully playable Minecraft-style game.

Apply to see the full prompt and try it

One-shot a fully playable Minecraft-style game.

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Mauro Proto
@ProtoMauro
4813

Made a Mario Kart style game from a single prompt, with a surprising level of detail and completeness.

Apply to see the full prompt and try it

Build a Mario Kart style game.

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Dubibubi
@Dubibubiii
3861

Gave four models the same interactive Japanese koi pond prompt. Fable 5.1 was the clear winner, with noticeably more realistic water, ripples and motion.

Apply to see the full prompt and try it

Build an interactive Japanese koi pond.

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Alex
@AlexYTScaling
2635

One-shot a Three.js airport simulation, using only a small fraction of a weekly plan limit.

Apply to see the full prompt and try it

Build a Three.js airport simulation.

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Karim Baba
@karimbabasf
491

From one short prompt, produced a slick animated flythrough of San Francisco and its startups.

Apply to see the full prompt and try it

Make a video of San Francisco and all its startups.

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S
@Rubzem
85.8K1.0K

Built an ARK-style survival game from a single prompt and played it multiplayer with friends, with cooking, crafting and 20+ hours of gameplay.

Build with Fable 5.1
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wick
@holytrinity
44.8K553

Ran a familiar game-build prompt through Fable 5.1 and got a strikingly complete result in a single shot.

Build with Fable 5.1
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Jazii
@notjazii
35.0K123

Put Fable 5.1 head to head with another frontier model on the same prompt at max reasoning, comparing quality, time and cost side by side.

Build with Fable 5.1
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Ethan Mollick
@emollick
27.8K225

Generated a drowned neo-gothic tower as a twigl shader from the same prompt used on earlier models, showing a clear jump in visual quality.

Build with Fable 5.1
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am.will
@LLMJunky
21.3K137

Ran a RocketLeague-style game-design benchmark and got an impressive playable result in a two-shot prompt.

Build with Fable 5.1
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Knowix
@knowixbuilds
11.9K132

One-shot a playable medieval voxel kingdom with 2.4 million voxels, 1,500 soldiers and 160 working NPCs, including siege equipment and building interiors.

Build with Fable 5.1
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HokkaidoCOLA
@HokkaidoCOLA
12.6K94

From one prompt, produced a raymarched ocean in hand-written GLSL with Gerstner waves, live foam, refracting glass, a volumetric sky and 30 sliders at 60fps.

Build with Fable 5.1
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Juan Cruz
@DevJuanCruz
9.2K66

Built a complete, playable game with Fable 5.1 from a single prompt.

Build with Fable 5.1
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HokkaidoCOLA
@HokkaidoCOLA
7.8K132

Turned a single prompt into a fully functional engine in one shot, with zero follow-up iterations.

Build with Fable 5.1
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Victor M
@victormustar
5.9K104

Ran the Boeing 747 benchmark and found Fable 5.1 clearly better than the previous version.

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wick
@holytrinity
4.5K106

Built a neat little WW1 battlefield diorama from a single prompt, one of a series of tidy 3D scenes.

Build with Fable 5.1
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HokkaidoCOLA
@HokkaidoCOLA
3.8K53

From one prompt, shipped a complete optical physics lab covering Bragg diffraction, beam waists and fringe visibility, with 285 passing browser tests and no hand-fixes.

Build with Fable 5.1
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Loktar
@loktar00
3.4K57

Built the Battle of the Teutoburg Forest from a 500-word prompt: 15,724 soldiers, 4,626 trees and a 75-second battle, finishing its own work after running out of output budget.

Build with Fable 5.1
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Justin
@JustinGorya
1.6K13

Paired Fable 5.1 with a CLI agent and two custom skills to create a polished front-end website from one prompt.

Build with Fable 5.1
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Om Patel
@om_patel5
1.4K9

One-shot a Cities: Skylines style city builder in Three.js on a clean install, spawning 14 agents to build its own version.

Build with Fable 5.1
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Zach
@ZryMiller
9276

Had Fable 5.1 create a Black Ops 2 Zombies style remake from a single prompt, still going strong after 1.5 hours of work.

Build with Fable 5.1
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Max Med
@MozeTech
71210

One-shot an entire Crossy Road style game from a quick, informal spoken prompt.

Build with Fable 5.1
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Kezia Valencia
@KeziaValenuyd8
25511

Generated a complete React app from a single prompt, covering layout, state and basic interactions in one pass.

Build with Fable 5.1
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Richie
@richiesakhon
581

One-shot an open-world game with NPCs, driving, combat, water physics and character animation, with no edits after generation.

Build with Fable 5.1

What is Claude Fable 5.1?

Claude Fable 5.1 is Anthropic’s most capable model, released on September 1, 2026 as the successor to Claude Fable 5 (now a legacy model). Anthropic positions it as the top of the stack for demanding reasoning and long-horizon agentic work — the model to reach for when a task pushes past what other models can sustain. It has a 1M-token context window, up to 128K tokens of output, a June 2026 knowledge cutoff, and text & image input.

Anthropic recommends starting most workloads on Claude Opus 5 and reaching for Fable 5.1 only when Opus 5 at high effort falls short — Fable 5.1 trades a higher price for the extra headroom on the hardest reasoning, agentic-coding, and multistep research tasks. It keeps Fable 5’s $10 / $50 per-million-token pricing while cutting cache-read cost to a quarter, and adds stronger long-running agentic coding and document, spreadsheet, and slide work.

On Happycapy, Fable 5.1 isn’t just a chat box. It powers an agent inside a secure cloud sandbox that can write and run code, drive tools, and deliver finished work from a single prompt — with no local setup. Its adaptive thinking is always on, and an effort setting lets you dial depth against cost for each task.

Claude Fable 5.1 at a glance

Anthropic's published specs for the model, from platform.claude.com.

Developer
Anthropic
Released
September 1, 2026
Context window
1M tokens
Max output
Up to 128K tokens
Input
Text and images
Pricing
$10 / $50 per M tokens (input / output)
Cache reads
$0.25 per M tokens
Thinking
Adaptive, always on (default: high)
Knowledge cutoff
June 2026

Frontier intelligence, one step up

On Anthropic's own launch benchmarks, Fable 5.1 leads across agentic scientific research, agentic coding, computer use, reasoning and business workflows — ahead of Fable 5, Opus 5 and GPT-5.6 Sol. Switch tabs to see each eval.

0%
20%
40%
60%
52.6%
29%
24.7%
22.4%
Fable 5.1
Opus 5
Fable 5
GPT-5.6 Sol

Agentic scientific research. Fable 5.1 was evaluated with its production safeguards enabled.

Competitor figures are drawn from the respective developers' published system cards or benchmark leaderboards.

Source: Anthropic

Fable 5.1 benchmark results

Fable 5.1Fable 5Opus 5GPT-5.6 Sol
Agentic scientific research — Terminal-Bench-Science 0.152.6%24.7%29.0%22.4%
Agentic coding — Terminal-Bench 4.055.8%42.0%52.3%37.3%
Knowledge work — GDPval-AA v21853172318241711
Computer use — OSWorld 2.0 (partial)77.9%72.9%75.4%
Computer use — OSWorld 2.0 (strict)41.7%36.1%39.6%
Multidisciplinary reasoning — Humanity's Last Exam (no tools)60.9%57.8%56.6%
Multidisciplinary reasoning — Humanity's Last Exam (with tools)65.0%63.8%63.6%
Business workflows — AutomationBench31.4%17.1%26.9%19.6%
Agentic coding — CursorBench 3.2.073.4%70.5%70.0%67.2%

Source: Anthropic. Best score per row in bold; a dash means no result was reported. Fable 5.1 was evaluated with its production safeguards enabled. On tasks where these safeguards intervened, Fable 5.1 and Fable 5 scored a zero on OSWorld 2.0, and Fable 5 scored a zero on AutomationBench. In all other safeguard interventions, cybersecurity tasks were completed by Claude Opus 4.8 and biology tasks by Claude Opus 5, which likely reduces the measured performance of Fable 5.1 and Fable 5 on these benchmarks.

What Claude Fable 5.1 is best at

Demanding reasoning

Anthropic positions Fable 5.1 as its most capable model for the hardest reasoning tasks — the one to use when a lower-tier model at high effort still falls short.

Long-horizon agentic work

Adaptive thinking and a 1M-token context let it sustain long, multi-step agent loops — planning, tool use, and iteration — without losing the thread.

Agentic coding across a codebase

Stronger long-running agentic coding than Fable 5: editing across files, running code, and driving toward a working result over extended runs.

Multistep research & documents

Improved deep research and document, spreadsheet, and slide work — the data-heavy, professional tasks Anthropic highlights for the model.

Who is Claude Fable 5.1 for?

Teams at the ceiling of Opus 5

Builders whose hardest tasks push past Opus 5 at high effort and need the extra headroom Fable 5.1 provides.

Long-horizon automation

Anyone orchestrating long-running agents and workflows that benefit from a 1M-token context and always-on adaptive thinking.

Research-heavy knowledge work

Analysts and researchers running deep, multistep investigations and turning them into polished documents and decks.

Power users who want the most capable Claude

People who want Anthropic’s frontier model for the toughest work and are willing to trade a higher price for the capability.

Claude Fable 5.1 FAQ

Who makes Claude Fable 5.1, and when was it released?+

Claude Fable 5.1 is made by Anthropic. It was released on September 1, 2026 as the successor to Claude Fable 5, which is now a legacy model.

Is Fable 5.1 Anthropic’s most capable model?+

Yes. Anthropic positions Fable 5.1 at the top of its lineup for demanding reasoning and long-horizon agentic work. It still recommends starting most workloads on Claude Opus 5 and reaching for Fable 5.1 only when Opus 5 at high effort falls short.

How is Fable 5.1 different from Fable 5?+

Fable 5.1 keeps Fable 5’s $10 / $50 per-million-token pricing but cuts cache-read cost to a quarter, and improves long-running agentic coding, multistep research, and document, spreadsheet, and slide work. For developers calling the API directly there are a few breaking changes — forced tool use now errors, and thinking blocks are tied to the model that produced them — so review Anthropic’s migration notes before switching.

How large is Fable 5.1’s context window?+

Fable 5.1 has a 1-million-token context window and can produce up to 128K tokens of output, large enough to work across entire codebases and long, multi-file projects.

How much does Claude Fable 5.1 cost?+

Via the Claude API, Fable 5.1 is priced at $10 per million input tokens and $50 per million output tokens, with cache reads at $0.25 per million tokens. On Happycapy, Fable 5.1 is a premium model on paid plans; create a free account to explore the platform first, then upgrade to run it.

Does Fable 5.1 support extended thinking and effort levels?+

Yes. Fable 5.1 uses adaptive thinking that is always on, and exposes an effort setting (low, medium, high, xhigh, max) that defaults to high — so you can trade depth against speed and cost per task.

When should I use Fable 5.1 instead of Opus 5?+

Use Claude Opus 5 for most work — Anthropic recommends it as the best-value flagship for agentic coding and enterprise tasks. Reach for Fable 5.1 when a task is hard enough that Opus 5 at high effort still falls short and the extra capability is worth the higher price.

How do I run Claude Fable 5.1 on Happycapy?+

Type your task into the prompt box on this page — the model is already set to Fable 5.1 — and hit send. Happycapy spins up a secure cloud sandbox and lets Fable 5.1 build, code, or analyze end-to-end, then delivers the result. No installs or API keys required.

Build with Claude Fable 5.1 now

Create a free account to explore Happycapy, then upgrade to put Anthropic's most capable model to work on your hardest reasoning, agentic, and research tasks — right in your browser, no setup needed.

Get started for free